Warp Zone is a short "dodge 'em up" game I created for a half-semester online course in videogame design and development. In it, you pilot a spaceship at top speed through twisting tunnels filled with various obstacles, each of which must be neutralized using a different tool in your ship's arsenal.
The name is not a reference to the secret areas in Super Mario Bros.; it is lifted from the fast "Warp Zone" levels in the old DOS game PixelShips, which partially inspired this game. As in Vectrocity, the sound effects were generated using DrPetter's SFXr. The old-school pixelated font is Green Screen by James Shields.
Source File and EXE
GameMaker 8.1 Lite for Windows was the required tool for the course, and accordingly the game is for Windows PCs only. The archive linked below contains both a standalone executable (with apologies for the unremovable GameMaker Lite watermark) and the source file it was compiled from.